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Gameplay:
Hot Pursuit 2 draws primarily from the gameplay and style of Need for Speed III: Hot Pursuit; its emphasis was on evading the police and over-the-top tracks featuring lengthy shortcuts.
As with the original, the player also has the option to play as a police officer trying to arrest speeders. To do so the player rams the speeding vehicle multiple times to disable it. The player must turn on their lights and sirens while in pursuit, and they automatically turn off after arresting the suspect. Police can call for a road block, spike strips, and request help from a helicopter to assist in chasing the target vehicle. At the end, the player is awarded for the cars busted. In the PlayStation 2 version this mode is called You're the Cop mode while in the PC, Gamecube, and Xbox versions it's Be the Cop mode.
Races take place in four environments which differ in atmosphere, with a handful of tracks per environment. The different tracks in an environment are formed by different roads being connected or separated by road blocks. A fictional tropical island, reminiscent of Hawaii, is the most varied environment; the track traverses a city, volcano, waterfall, beach, forest, and two villages. The coastal forest environment, reminiscent of the Washington coast, sometimes has foggy weather, but this does not effectively limit visibility during races. The Mediterranean coast and so-called Alpine environments are more homogeneous, with little variation except the occasional short cut. Compared to the original Hot Pursuit, which features weather and day/night variation independent of track, and widely varying environments from snowy mountains over cities to desert, Hot Pursuit 2 tracks have significantly less variation.
Hot Pursuit 2 is also the first in the series to lack an in-car view that was available in preceding Need for Speed titles. There is only a "driver's perspective" view available, without a visible dashboard. There is one race however on the PlayStation 2 version, with a Ferrari, in which the player drives with this in-car view.
System Requirements:
Minimum System Requirements:
CPU Pentium III 450Mhz
128MB RAM
1.2GB of hard-disk space
VGA 16 MB VRAM
Recommended System Requirements:
CPU PIII 933 or equivalent
RAM 256 MB RAM
VGA 32 MB RAM
Cheats:
Unlockable Cars
- Earn 800,000 points Porsche 911 Turbo
- Earn 4,500,000 points Mercedes CLK GTR
- Earn 5,000,000 points
OR McLaren F1 LM
Win the World Championships
- Earn 4,000,000 points McLaren F1
- Earn 3,000,000 points Lamborghini Murcielago
- Earn 2,500,000 points Lamborghini Diablo 6.0 VT
- Lead any race for 8 laps Ferrari F50
on full grid
- Earn 2,000,000 points Dodge Viper GTS
- Earn 3,500,000 points Porsche Carrera GT
- Complete Hot Pursuit Event 5 Ford Crown Victoria
Need for Speed: Hot Pursuit 2 Secrets:
Instant tune up for any car
As well as the ''changing the mass'' cheat, there is also this easy cheat that works along similar lines.
Go to the cars folder in the installation directory.
Open the folder of a powerful car, like the F1, F50 etc.
Copy the CAR.INI file from here and paste it over the original CAR.INI file of a slower car in its own folder, eg the Elise.
This instantly gives that car the speed and handling characteristics of the F1/F50 etc.
Rememeber to make a copy of the original CAR.INI file if you want to revert it back to standard afterwoods.
Buy all cars for $10
To buy all cars for $10, use Notepad to open the ''cars.ini'' file in your Cars folder and make the following modifications:
price=10
nfsprice=10
Change Price of Tracks
To change the price of the tracks, open up the ''tracks.ini'' file in the Tracks folder and edit all lines starting with ''m_price'' like so:
m_price[0]=10
Fast Moving Cop Cars
Open the cars directory.
In each of the sub-directories, open the car_cop.ini file.
Change the mass to either 100.0 or 100.00 .
Save the file.
*Remember if you want to revert to the original settings for the car, keep a backup copy of the original car_cop.ini file.
Get the tracks fast
1-Go to ''tracks'' sub-folder in the game directory. 2-Use text editor to edit the ''tracks.ini'' file.
3-Change the values in ''m_price[0]=0'' to m_price[0]=*''
4-Do the same with ''m_price[1]=1000'', ''m_price[2]=1000'', m_price[3]=1000.
5-Save the file.
Now you can get all tracks for the $ that you set!
* is the number that you set, it can be any number.
*Create a backup copy of the files before doing eneything!!!!
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